Well, if you want to say they won't spend so much money on store, I can tell you one more thing that you have to try and understand where smurfers are mostly people who play bet too I saw them everywhere in Facebook groups selling their bet items and offering boosting services. Definitely not fair for players who team with new players. When I was talking about the balancing of community, you said I was giving a lame excuse. I saw a lot of non-sense thing in matchmaking system but I still don't understand why the developer don't want to make a move.
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Maybe money is over community for them, not a conclusion. I guess they are planning on something new for the Ranked Match. Just wait and see the future. I said that you make excuses because even totaly bad matchmaking cannot prevent good player from gaining mmr. It can at worst slow him down, but he will still gain mmr over long run.
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If you cannot do it, you are simply not as good as you think you are. In the system which i suggested your account lvl doesnt matter, you still have to play "X" games in set time to qualify your acc for ranked games once season starts. There's no other way. There will be very few new players joining in the middle of the season and getting matched with those who have 5k games played. The Valve can throw away the account level already because I don't feel it's something useful too. But you said a player will needs to play a number of games in set time to qualify his account for Ranked Match once the season starts.
How are you going to put that set of time? And what makes you so confident that there will be very few new players joining in the middle of the season? Do you or have you experience and see high skill players bullying low skill players? I watched and felt all these craps many times, sometimes the high skillers in opposite and low skillers in my team vice-versa. I always try my best to win the game for my team but my teammates can't get what will happen though. I still feel the community of matchmaking is imbalance! And I can see my MMR always up and down, up and down, up and down.
I mentioned in my different paragraph at first post about the mixture of matchmaking. I always ask in many threads, why the matchmaking system cannot measure and match the players' skills and experiences by their number of solo matchmaking victories? One more thing is, you cannot simply let players to get qualified by making their games in a season because hard-core players can make it a lot of games although they keep losing.
We are not aiming to build a community that can play more games in seasons. We focus more on how they got matched by their numbers of solo MM victories.
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I will try to make it as clear as possible so maybe you will get it this time: Let say that pre-season starts During that time you need to play min. Solo queue only, no premade abuse for carring so you need to play about 7 games per day and win min. After pre-season ends you cannot qualify for ranked games anymore until another pre-season start. Even if you had no real life and play Dota 18h per day, you can qualify at most accounts during that time, which would still be something uncommon anyway.
Once the season start you cannot queue for ranked solo Q if your account didnt qualify during pre-season, so you can either play 5man ranked premade, stick with non-ranked games or buy an account which qualify for it during pre-season. The time frame is what will prevent many players from creating unlimited amount of accounts for ranked game play.
Experience is only one party of your skill. There are other very important factors which decide who will win and who will lose, such as: Unless you say it is a different Ranked arena such as the "International Ranked". Do you call it as "Seasonal Ranked"?
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But you cannot directly put a person to play Ranked games because he will affect the others who already in it. I know that it will affect others, but Valve wants to keep their game as accessible to new players as possible. This may obviously increase amount of smurfs, but it's still better than total F2p with unlimited accounts. But they can separate the new and old players based on the number of their victories in solo match, right? If a player has low number of victory in his solo games, probably he couldn't play well or still inexperience in Dota 2.
So, the game should not match him with other players who have high numbers of victories in solo games. This kind of mixing is very imbalance like putting an "immature" Dota 2 player into "mature" Dota 2 players games causing him to be bullied.

I repeat again from my other post. When that so called "immature" player is bullied, he will causes or bring problem to his team such as feed or spoil the winning. Also, Valve can add the International Ranked Match for the players to experience the outside world or get a chance to challenge professional players across the world the International Ranked Match I mentioned is not the one like current. Junior Ranked Match can be used for players who still have low number of victories in their solo games below 1k victories 2. Senior Ranked Match can be used for players who have high or after achieve a number of victories in their solo games at least 1k or 1.
International Ranked Match can be used for players who already achieved very high number of victories in their solo games at least 3k above or higher and players can challenge each others across the world. The balancing will follow the average calculation of total MMR from 5 players against 5 players, same like the current MMR average calculation.
What do you think if they categorize them in that way? It can allow more new players to join the tournament world and give more peaceful battlefields for those players. Trust me, when we talk about "victory" as a key to enter or join any arena, players will focus more on achieving their victory and be more serious in the game.
You want to win, for sure you will be serious, right? Unless, that player is drunk.
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I was , and now i'm I have about points on GPM graph on support and on core role. But in low priority i have much better games, cas there is no your broken MMR system, i win about 5 of 6 games and they are usually very fun.
Want to add to the discussion?
Now my MMr varies between and I will go 1 month winning most of my games, then have a huge lose streak, then go back into winning most of my games followed by another huge lose streak. IN my last lose streak i had 4 games where allies abandoned, and 3 games where allies afk'd before 15 minutes. Strongdoter i had the same thing. My Lose streak ended after 14 loses in a row with a LPQ Punishment, i went to win the first 4 games of lpq in a row easy, the 5th game we had a 5th pick AM who ran mid lane to tower to die from before unit spawn, so that was lost, and the 6th game was a stomp we win easy.
Thanks for sharing your experience in Ranked Matchmaking. Hope more people can share their experience too. So, we can think out some ideas to kick off those smurfer or boosters. You know about the smurfer and booster, right? If you have any idea to separate them away from players who have high wins and playing by own efforts, then please do share here. Yes, they can do it, but it's very unlikely, because experience is only part of skill and there's no guarantee that games would become more balanced if the system would take numbers of games played in to account.
If the system is really as bad you think, there must be more decent players stuck in low mmr. Why dont you try to find them and make a party to help each other get in to higher mmr? GPM isn't good indicator of how much you did to win the game. Indeed my tower damage, hero damage and damage taken usually are top1 in both teams too.
I didnt mention it, because it's by default. But in some games you cant do more then damage, cas enemy team hunts you with 5 players. But it is much more then 0 TD made by my whole team. I don't know the solution, but even the current state isn't good. The player base is split. Fully separating solo and party games once and for all just makes sense.
The reason it isn't ticked by default is that valve wants most people to allow party queueing. Also why do they need to do more than just have button to allow only solo queue players? Everyone that cares is already using that option. Party should be recaliberated honestly solely on the 10 games and be made separate then onwards from solo. Hope this reply gets valve attention. As a person who barely plays solo and mostly play with friends I think this would be a good change.
I just think that there is almost no incentive to play party and making the ranking system work like solo would be a good step towards it feeling rewarding! Are you suggesting that extremely unbalanced matchups not just be explicitly allowed but actively encouraged by the matchmaking algorithm? There should be one MMR to rule them all for all game modes. If you want to play solo, fine. If you want to party up, no difference.
The only thing that should matter is creating balanced matchups.