Dating persona 3 portable

Jan 16, Messages: Jan 16, 3. Jan 16, 4. Well, you could always brush off Chihiro and persue Yuko instead.

Persona 3 Portable review

Just be aware that you won't be able level up the Justice link until you got Strength up to its maximum level. The important thing to be aware of is that there will be consequences i. Jun 3, Messages: Jul 13, 5. Oct 3, Messages: Jul 13, 6. It never messed me up, at least.

I can't say I remember going past days from seeing a girl, however. No, in Persona 3 the MC is forced to be a player still.


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The FemC can choose, however. Please Log In to post. This edit will also create new pages on Giant Bomb for: Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Persona 3 Portable Romantic relationships in P3P.

D34dM4n Follow Forum Posts: DonutFever Follow Forum Posts: When creating a Persona of a particular Arcana, an experience bonus will be granted if that Arcana possesses a Social Link, with greater bonuses awarded depending on the rank. Performing certain activities or carrying a Persona of a respective Arcana can help bring a Social Link closer to increasing in Rank. Maxing out a Social Link gives players the ability to create specific Personas of each Arcana.

Persona 3 Portable review | GamesRadar+

Conversely, negative actions, such as incorrect dialogue choices or dating multiple characters, can result in a Reversed Social Link, which can prevent players from summoning Personas of that Arcana until fixed. In the worst-case scenario, a Reversed Social Link can break, effectively removing all Personas of that Arcana from the game.

Tartarus is the game's main dungeon, which can be visited during the evening, provided the conditions allow it e. Players will eventually come across boss floors, in which the player must defeat powerful Shadows in order to continue their progress. Additionally, certain floors halt further progress through the tower until the story progresses. Rescuing these civilians safely before a full moon appears grants bonus rewards obtained from the police station.

Spending too much time in Tartarus may cause characters to become "Tired" or "Sick", which can affect their performance during battle. Additionally, if the protagonist becomes Tired or Sick, some activities, such as studying at night, may be hampered. Players can recover their status by taking certain items, visiting the infirmary, or going to bed early.

Battle occurs when the player comes into contact with a Shadow roaming the floor, with the battle party consisting of whoever is in close proximity. Attacking the Shadow without being noticed will give the player an advantage, whilst the enemy gains an advantage if the player is attacked first. Physical abilities use up HP whilst elemental and support magic use SP. By exploiting an enemy's weakness or performing a critical attack, characters can knock the opponent down, granting that character an extra turn, though enemies can also take advantage of an ally's weakness to gain an additional turn.

When a battle is won, players gain experience points which are divided amongst the party members. Earning enough experience allows Personas to increase in level, granting improved stats and new abilities.

Girls in persona 3 *spoiler warning*

Raising the protagonist's level will allow higher level Personas to be summoned in the Velvet Room, as well as allow the player to carry more Personas. At the end of certain battles, a minigame known as Shuffle Time may appear, in which players select a card from a set that is shuffled around. These can grant bonuses, such as additional experience points, cash, or restored health, or give the player new Personas. However, selecting a cursed card will cause an extremely powerful monster, Death or better known as the Reaper, to appear on the current floor.

It is an entirely different personality that emerges when a person is confronted with something from outside this world. The main character of Persona 3 is a silent protagonist, named by the player at the start of the game. Yukari Takeba, a popular, cheerful girl; Akihiko Sanada, a calm and collected senior who leads the school's boxing team; and Mitsuru Kirijo, the Student Council President and daughter of the head of the Kirijo Group, who provides backup during battle.

Junpei Iori, a class clown and the Protagonist's best friend; [19] Fuuka Yamagishi, a shy girl who replaces Mitsuru as a support character; Aigis, a female android designed by the Kirijo Group to fight Shadows; [20] Ken Amada, an elementary schooler whose mother was killed by a Persona-user; [21] Shinjiro Aragaki, a former member of SEES who quit due to past events; [22] and Koromaru, a dog capable of summoning a Persona.

Persona 3 Portable: After the Final Battle [Male Route] (New Cycle)

Persona 3 begins with the Protagonist transferring to Gekkoukan High School, and moving into a dorm in the city. Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member.

Tweaks an all too familiar formula just enough to feel fresh

After awakening to his Persona ability, the Protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality". Igor also encourages the Protagonist to meet people and form bonds with them, known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat. On nights when the moon is full, the city is attacked by a Shadow more powerful than the ones found in Tartarus. After several of these incidents, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour.

Ten years earlier, the Kirijo Group, a research company founded by Mitsuru's grandfather, began amassing and containing Shadows. They studied and performed experiments on them, in order to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures. As the year continues, the group adds two more Persona-users to their team: While vacationing in Yakushima , Junpei, Akihiko, and the Protagonist encounter Aigis, who had recently escaped the laboratory where she was kept, despite having been deactivated for years.

By destroying the greater Shadows, they have freed parts of a being known as Nyx, which will bring about the end of the world if it is fully restored. The Shadow experiments performed ten years earlier created the Death Shadow, albeit in an incomplete state. Its purpose is to usher Nyx into the world, who will bring about the extinction of all life on Earth. If they were to kill him, their memories of the Dark Hour and Tartarus would vanish, allowing them to continue life unaware of their impending death. Through encouragement from her friends, however, she gains the resolve to join with SEES as they attempt to fight Nyx.

If the protagonist kills him, the game cuts to Graduation Day, with the entirety of SEES barring Aigis losing their memories of the Dark Hour and the Shadows, ending on a dark note as they prepare to celebrate in blissful ignorance until Nyx inevitably brings about The Fall and all of humanity dies.

As this is happening, the Protagonist is summoned to the Velvet Room, where Igor reminds him that the power of his Social Links would determine his potential. The Protagonist hears the voices of his friends encouraging him. The strength of his Social Links grants him the power of the "Universe", allowing him to seal away Nyx from humanity. However, Aigis and the Protagonist do remember. On Graduation Day, the two go to the roof of the school, where the members of SEES had promised to meet should they stop Nyx and live to see their graduation.

As Mitsuru gives her graduation speech, she and the rest of SEES suddenly regain their memories, and the group rush to the roof to fulfill the promise they all made. It is here that Aigis thanks the Protagonist for giving her a purpose in life: The events of The Answer begin on March 31, shortly after the end of the original game. During the opening sequence, it is revealed that the Protagonist has died; [41] the other characters speculate that his death is related to his defeating Nyx.

Aigis reveals to the group that she will not be attending school next year. In the midst of fighting Metis to protect her friends, Aigis's Persona, Athena , transforms into Orpheus , the original Persona of the Protagonist. She also gains the Protagonist's Wild Card ability. Underneath the dorm is the Abyss of Time, the cause of the time skip.


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The Abyss contains seven doors, the insides of which contain multi-floor dungeons, similar in design to Tartarus; it is in these areas that the game's combat takes place. After seeing several of these flashbacks , the characters discern that the event shown in each door relates to how that person had awakened to their Persona. After defeating it, each of them obtain a key. By combining the keys, they would be able to end the time skip and leave the dorm.

After debating on what to do now, they discover a third, new door in the Abyss of Time, which the group uses without the Final Key to travel to the moment the Protagonist sealed Nyx from the world. Metis explains that the purpose of the seal created by the Protagonist was not to seal away Nyx herself who is not inherently evil , but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more.

The subconscious will of mankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall that was prevented by SEES. Distraught over the death of the Protagonist, she no longer wanted to live like a human, and wished to return to being a machine.

Persona 3 began development in , after the completion of Shin Megami Tensei: Nocturne and Digital Devil Saga. It also profiled three characters—the Protagonist, Junpei, and Yukari—as well as their respective Personas: Orpheus, Hermes and Io. The main character artist and art director for Persona 3 was Shigenori Soejima. The goal was to make players of the Megami Tensei series feel gratified that they had supported the Persona series. In an interview, Soejima compared the game's aesthetic and style to a fantastical manga , citing its use of mecha-like Persona and Mitsuru's flamboyant styling.

Soejima returned to design the character Metis for FES. In an interview with the magazine Play , lead director for Persona 3 Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence: There were no objections raised among the Persona 3 development team, either. However, the social elements of Persona 3 and its successor, Persona 4 are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP. And [it] still factors into Persona Fusion; it's still a big part of the game. I feel like it's disguised, but it's there.

During this process, the team worked to leave as much of the original Japanese content intact, continuing a trend started with Persona 2: One of the ideas had by the team for Persona 3 was to use it as a medium for introducing Japanese culture to a western audience. According to Maragos, their use "[added] so much more meaning to the text". A similar change was Mitsuru's second language: This choice was influenced by her cultured appearance.

In addition, in-game references to the original Shin Megami Tensei were altered to references to Revelations: The soundtrack for Persona 3 was composed entirely by Shoji Meguro , with the sole exception of "Adventured Act", which was composed by Yosuke Uda. A selection of tracks from the full soundtrack was bundled with the North American release of the game. Persona 3- , was also released in Japan by Aniplex on April 18, It contains eleven arrangements of tracks from Persona 3 , as well as an extended version of the song "Burn My Dread.

The soundtrack features a high use of vocals, though Meguro did not consider this as special or exceptional. A tune from previous Persona titles he rearranged was "Aria of the Soul", the theme of the Velvet Room. The game's battle theme, "Mass Destruction", was originally just a prototype, but the reception to it was so positive that it went into the final game.

The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which [he] was finally able to express [his] music without making any compromises".

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