The other supported control schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller ; and the GameCube controller.
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Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive.
In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: Mii characters saved in the console's Mii Channel are also playable. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.
The tracks in Mario Kart Wii are based thematically on locations seen in the Mario series, [ original research? Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while the other 16 are several tracks ported from previous installments. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous Mario Kart installments.
There are ten arena courses available for Battle mode, which include five original courses and five retro courses.
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Mario Kart Wii features multiple game modes: All modes support single-player gameplay; Versus and Battle support local multiplayer for up to four players, with or without computer-controlled players. In Grand Prix, the player participates in four three-lap races from one of eight cups against eleven opponents. The player is awarded points at the end of each race based on their ranking.

The total number of points collected determines the player's overall rank. Versus mode is similar to Grand Prix, but the presented courses and items may configurable.
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In Time Trials, the player must quickly complete the race in the fastest time possible— there are no opponents or items except for three Mushrooms given at the start of each race. The player can compete against a ghost character, which mimics a player's movements from an earlier race.
Ghost data can be saved in the Wii console memory. Mario Kart Wii ' s Battle mode is similar to that seen in previous installments in which players drive around an enclosed arena and attack each other using items. The players are divided into two teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Battle mode available: Balloon Battle and Coin Runners.
In Balloon Battle, each player's kart has three attached balloons. A player gains a point each time they pop or steal a balloon belonging to an opposing team player, but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing team members to make them drop coins. The team that has accumulated the most points or coins total when the three-minute time limit expires wins. Players could compete against random players from within the same region or from any continent, or could compete only against players registered as friends.
At the end of each race or match, each player's VR versus rating or BR battle rating would change based on their final ranking. Mario Kart Wii featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu , that presented current regional or worldwide rankings for Time Trials, and the option of sending or receiving ghost data via WiiConnect24 it is no longer supported and does not function as of June 28, Mario Kart Channel also offered worldwide tournaments from Nintendo, which were modified courses that sometimes had special objectives.
There were two tournaments hosted each month. Super Circuit , Mario Kart: Producer Hideki Konno wanted to include certain online features for Mario Kart DS , but they were left out due to time constraints. These features would, however, be implemented in Mario Kart Wii. All twenty of the original tracks are unlockable as an extra feature in the Game Boy Advance sequel Mario Kart: The intention to create the racing modes of the game had been present from the start of the project and Battle Mode was developed from the desire to create a one-on-one mode where victory was not determined simply by competing for rank.
Notable in the development of Super Mario Kart was its use of Mode 7 graphics. Super Mario Kart received critical acclaim and proved to be a commercial success; it received a Player's Choice release after selling one million copies and went on to sell 8. Retrospective reviews of the game have been positive with perfect scores given by review sites including Thunderbolt and HonestGamers. The use of the style and characters from the Mario franchise was also praised as well as the individual characteristics of each racer. Since being released Super Mario Kart has been listed among the best games ever made several times.
In , Next Generation listed it as number 37 on their "Top Games of All Time", commenting that the controls are elegantly designed to offer "supreme fun.
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Games UK's list of the hundred greatest games of all time which praises the appealing characters and power ups and 1UP. Super Mario Kart has been credited with inventing the "kart racing" subgenre of video gaming and soon after its release several other developers attempted to duplicate its success. Super Mario Kart is also credited as being the first non-platforming game to feature multiple playable characters from the Mario franchise. A remixed version of the music can also be heard. Several sequels to Super Mario Kart have been brought out for successive generations of Nintendo consoles, each receiving commercial success and critical acclaim.
Super Circuit , was released for the Game Boy Advance in It was described by GameSpot as more of a remake of Super Mario Kart than a sequel to Mario Kart 64 and featured a return to the graphical style of the original. Double Dash was released for the GameCube in Unlike any other Mario Kart game before or since, it features two riders in each kart, allowing for a new form of cooperative multiplayer where one player controls the kart's movement and the other fires weapons.
Mario Kart Wii was released for the Wii in and incorporates motion controls and player racing. Like Mario Kart DS , it includes on-line play; it also allows racers to play as user-created Miis after unlocking the Mii character [62] as well as Mario series characters and comes packaged with the Wii Wheel peripheral, which can act as the game's primary control mechanism when coupled with a Wii Remote. Also in Mario Kart 7 is the ability to customize your kart and to race in first-person mode.
All of them were developed jointly by Nintendo and Namco and feature classic Namco characters including Pac-Man and Blinky. Mario Kart 8 also includes a new feature called Mario Kart TV, where players can watch highlights of previous races and uploading them to YouTube. Another new feature is anti-gravity racing, where players can race on walls and ceilings.
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As the series has progressed, many aspects included in Super Mario Kart have been developed and altered. The power up boxes which are flat against the track in Super Mario Kart due to the technical limitations of the SNES became floating boxes in later games. Multiplayer has remained a key feature of the series and has expanded from the two-player modes available in Super Mario Kart ; first to allow up to four simultaneous players in Mario Kart 64 and eventually up to twelve simultaneous online players in Mario Kart Wii.
These include the "super-powers" of the computer characters, the feather power up which allows players to jump high into the air and having a restricted number of lives. From Wikipedia, the free encyclopedia. For the series, see Mario Kart series. August 27, [1] NA: September 1, [1] EU: New additions to the game include hang-gliding attachments for karts, the ability to drive underwater, the ability to drive in first-person, and the ability to fully customize the vehicles' builds.
The game was released worldwide in December A Nintendo eShop version was released in By March , it had sold over 17 million copies worldwide, making it the 3DS's best-selling game. Mario Kart 7 carries on traditional Mario Kart gameplay in which players race against each other in go-karts across a variety of themed tracks. Mario Kart 7 also features three items new to the Mario Kart series: Coins, originally introduced in Super Mario Kart , are scattered about the tracks; collecting them increases the kart's top speed.
Up to ten coins can be collected in each race, but some will be lost if the player comes into contact with hazards or goes out of bounds.
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Jump actions, which were introduced in Mario Kart Wii as tricks, lets players obtain a brief burst of speed when driving off ramps. Mario Kart 7 is particularly notable for sporting features unseen in previous installments. Players are able to customize their vehicles, choosing from various vehicle bodies which range in weight and engine power, a selection of tires which affect a kart's handling on certain surfaces, and a choice of retractable hang-gliders , which allow players to glide through the air. Hang gliding may allow players to skip over parts of the track or locate new routes and shortcuts that are otherwise inaccessible.
In previous installments, driving the kart into a body of water has been considered going out of bounds and would penalize the player by delaying them for several seconds. In Mario Kart 7 however, the karts are fully submersible and the tracks feature segments that are completely underwater. The game features sixteen playable Mario characters, including Wiggler , Honey Queen, Lakitu , and Metal Mario , who are new to the series, as well as Mii characters saved in the Nintendo 3DS Mii Maker, bringing the total to seventeen.
Like in previous installments, characters are divided into three different weight classes, which impact their driving styles. Mario Kart 7 offers 32 different tracks, which consist of 16 tracks unique to the game and 16 "classic" tracks, remakes of tracks featured in the previous six installments. Mario Kart 7 features four single-player game modes: Some modes feature multiplayer options.